Platforms, portals, and the odd pixel-perfect obsession.
This is the product design side of my work — systems and platforms built for people who never asked to be a design audience, but deserve good design anyway.
Product & platform design, at enterprise scale
I design the surfaces people touch when they're trying to get set up on a platform and keep it running: developer portals, onboarding flows, sandbox and integration environments, release and operations tooling, partner admin consoles, and marketplace / discovery surfaces. The common thread across all of it — nobody opens these tools for fun, so friction has to disappear. I also contribute to our internal design system, working with the broader design team to keep components and patterns consistent, and partner closely with product managers and engineers to keep what ships in code as considered as what shipped in Figma.
Selected case studies
Public work I can actually show you — apps, platforms, and a couple of overhauls with numbers attached.